Fairy

Description

Fairy Culture
Description

Fairies adapt the names of the species around them, taking the first syllable of the names and perhaps adding a suffix for a more musical quality.

Fairy Traits

 * Ability Score Increase: Your Dexterity increases by 2. Your Strength decreases by -4.
 * Size: Tiny.
 * Speed: 10 feet. You have a flying speed of 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. At 3rd, 9th, and 15th levels, you can choose one weapon type you are proficient in, the damage die does not decrease whenever you use Shrink on it.
 * Shrink. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size


 * Feyfolk: You are immune to being charmed, and resistant against radiant damage.
 * Languages: You can speak, read, and write Common and Sylvan.

Frost Fairy

 * Ability Score Increase:Your Constitution score increases by 1.
 * Iceblood. You have resistance to cold damage.

Kobold

 * Ability Score Increase:Your Constitution score increases by 1.
 * Shapeshift. As an action, you may turn into a Tiny, Small, or Medium sized object of your choice. If you deal or take any damage, you revert back to your original form. You may use this a number of times equal to your Charisma modifier. You regain all expended uses after completing a long rest.

Sprite

 * Ability Score Increase:Your Charisma score increases by 1.
 * Heart Sight. As an action, you touch a creature and magically know the creature's current emotional state. If the target fails a Charisma saving throw, you also know the creature's alignment. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. Celestials, fiends, and undead automatically fail the saving throw.

Wisp

 * Ability Score Increase:Your Constitution score increases by 1.
 * Variable Illumination. The wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.