Halfling

Halflings are the diminuitive cousins of Humans. When the Kingdom of Sovenia was carved out of the ruins of the Elvish Empire, the Halflings signed a treaty with the Humans to remain sovereign over the middle south of Alysia, known as Lom's Land or Lomland, for the Shirriff who signed the treaty with Staffbreaker.

Halfling Culture
Halflings are a peaceful people. Organized in large communities heavily steeped in pastoral tradition, the Halfling's life is full of socialization, drinking, and smoking their famous leaf. Lightfoots mainly work the fields, brew wheat beers, and raise livestock. Fallowhides are the premier hunters of game in Lomland, smoking meats and learning the intricate arts of herbalism. Stouts gather along the rivers, making breads with their large windmills and brewing massive amounts of white wine to be stored in their subterranean river-caves.

Halfling Traits

 * Ability Score Increase: Your Dexterity score increases by 2.
 * Size: Small.
 * Speed: 25 feet.
 * Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.


 * Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
 * Languages: You can speak, read, and write Common and Halfling.

Lightfoot

 * Ability Score Increase: Your Wisdom score increases by 1.
 * Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Fallowhide

 * Ability Score Increase: Your Constitution score increases by 1.
 * Deft Dodger. You know how to slip through a fight when things get hairy. You can take a Disengage or a Dash action as a bonus action on each of your turns.

Stout

 * Ability Score Increase: Your Strength score increases by 1.
 * Good Racer. Your base walking speed is 30 feet. In addition, you are proficient in the Athletics skill.