Father Coulson

Father Alexander Coulson is the Archprior of the Church of Alysia.

Background
Alexander Margien-Coulson was born in Hammynd. His mother, of the house of Margien, died in childbirth. His father Martin Coulson, a local lord, was created Prior of Hammynd.

In his youth he was known for his modest lifestyle and stringent piety. He studied law at Basincort and Kells, was ordained a priest and swiftly appointed Prior of Boltonfield. One of his predecessors made him the Prior of Kells.

After the death of his predecessor, he was elected the Archprior of the Church of Alysia. On the day after he was elected Archprior, Coulson burst into tears and said to the priors: "Gods forgive you! What have you done?"

Class- Sorcerer
Saving Throws: Charisma, Constitution

Font of Magic
At 2nd level, you gain sorcery points, which allow you to create a variety of magical effects.

Sorcery Points
You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

Flexible Casting
You can use your sorcery points to gain additional Spell Slots, or sacrifice Spell Slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

Creating Spell Slots: You can transform unexpended sorcery points into one spell slot as a  bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Converting a Spell Slot to Sorcery Points: As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.

Metamagic
At 3rd level, you gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Subtle Spell
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.

Traits and Proficiencies
changed self off as genuine.
 * Change Appearance: As an action, you can transform into any humanoid of your size, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance. You have advantage on Deception checks to pass your

any creature within 30 feet that can see you. Once you use this trait, you must finish a short or long rest before you can use it again.
 * Unsettling Visage: You can use your reaction to impose disadvantage on an attack roll a creature you can see makes against you. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals the fact that you're a shapeshifter to

range, you can continue reading its thoughts, as long as your concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, you have advantage on Wisdom and Charisma checks against the target.
 * Read Thoughts. You magically read the surface thoughts of one creature within 60 ft. of you. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in


 * Proficiencies: Arcana, Religion, Insight, Persuasion, Perception, History

Spellcasting
Spell save DC = 18

Spell Attack modifier = 10