Wand of the Sage

In the Tomb of Fornir lies the venerated sage himself, clutching the wand. Once the ritual is complete, the wand is attuned.

Description
The wand is made of a dark wood, with a small bone inlay at the handle and small carvings in the wood shaped like clusters of blackberries tapering from thumbnail sized to pinky nail sized down the length of the wand.

Qualities
When attuned, it is a +3 wand, not meant for melee combat. You gain +3 to attack rolls on melee or ranged spell, and +3 to damage rolls.

The wand has 20 charges for the following properties. It regains 3d4 +2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the wand regains 1d12 + 1 charges.

Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the wand absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. Alternatively, you may gain a number of Sorcery Points equal to half the level, rounded down. However, if doing so brings the wand’s total number of charges above 20 or your Sorcery Points above the maximum, you take 10d10 Force damage.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: You can also use an action to cast one of the following spells from the staff without using any charges: Permanence. When casting spells that aren't healing, damaging or require a saving throw, you may apply them permanently through concentrating for 10 minutes, even if it is not a concentration spell and even if the spel without taking any other action. In addition, spells like Mending that specifically mention not restoring magic do when cast by the attuned with this wand. You may do this a number of times equal to half your proficiency bonus. You gain all expended uses after a long rest.
 * Dispel Magic (3 charges), Dimension Door (4 Charges), Knock (2 charges), Passwall (5 charges), Plane Shift (7 charges),Telekinesis (5 charges)
 * Arcane Lock, Detect Magic, Light, Mage Hand, or Protection from Evil and Good.

Further Attunement
If the conditions of the ritual's final question aren't met, the wand is unattuned. Any who said 'Myself' or 'No One' can attune themselves to the wand.