Cloak of Levitation

After defeating Rangvun's Lich, the Party enters a treasure room containing the Cloak. A successful DC 15 History check, or a look into the Lives of Sorcerers reveals the significance of the Cloak.

Description
The Cloak of Levitation is described in the Lives of Sorcerers as the cloak of Rangvun, a powerful Air Mage and enchanter. The scarlet cloak is asymmetrical, with winglike fasteners and a simple collar.

Qualities
While wearing The Cloak of Levitation, you gain a flight speed of  45 ft. You also increase your AC by +3 and you have resistance to bludgeoning, piercing, and slashing damage.

You may mentally direct the cloak to do tasks that one may do without tools, such as opening a door, disabling a trap, or lifting a small object. It must be in its range of sight and you must remain within 120 feet of it.

Freedom of Movement. The Cloak of Levitation is able to move of its own accord. It has a flying movement speed of 30 ft. when it is not being worn.

Sentience. The Cloak of Levitation is a sentient chaotic good item with an Intelligence score of 16, a Wisdom score of 14, Charisma 18. It has hearing and normal vision out to a range of 60 ft.   The Cloak of Levitation does not speak, but it understands many languages and it communicates through simple gestures.When brought to 0 hit points, the cloak falls unconscious for one minute, at which point it returns with full hit points. It also regains all of its hit points at dawn. While worn by a creature it is attuned to, the cloak takes no damage unless targeted by attacks, at which point the wearer may decide to take half the damage directed at it. The cloak adds the proficiency bonus of a creature attuned to it to its AC, attack rolls, damage rolls, and the DC for its smother attack. It acts on its own initiative, and is not under the wearer's control, but will take their requests into account.

Personality. The Cloak of Levitation accepts no wearer lightly, but it is fiercely loyal and protective when it does allow someone to don it. However it remains willful and is not above dragging a resistant sorcerer like an errant apprentice.

The Cloak of Levitation’s primary purpose is to serve and protect its wearer, even risking its own destruction without a second thought. It will however, sometimes decide on the best course for serving a sorcerer without consulting them.

Creature Statistics

 * Hit Points: 100
 * AC: 18
 * Speed: 30 feet, flying
 * Damage Immunities poison, psychic
 * Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
 * Senses blindsight 60 ft. (blind beyond this radius)
 * Damage Transfer. While it is grappling a creature, the cloak takes only half the damage dealt to it, and the creature grappled by the cloak takes the other half.

Actions
Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the cape can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.