Armor

Each player and NPC has the option to mix and match different types of armor to suit a more dynamic sort of system, instead of a flat AC. There are now several slots in which one may equip armor, similar to the Pathfinder system.

Slots
Since there are four item slots that can provide AC (Head, Chest, Hands, and Legs), if you wear 3 of a kind, that is 3 pieces of heavy armor and so on, you are considered to be armored in that type. If you wish to have the Unarmored defense bonuses apply, you not be wearing any sort of armor at all. Wearing a combination of Light and Heavy armor is considered being Medium armored. Any combination of Heavy and Medium is considered Heavy, and any combination of Medium and Light is considered Light. Wearing half a set of armor is considered being armored a category lower, such as wearing Plate Helmet and Plate Chestplate and nothing else, you'd be medium armored.

Only when one is completely decked out in either Medium, Light, or Heavy is when a player gets a bonus for being armored in their respective attributes, such as adding Dexterity to ones Armor class or up to a maximum of 2.

Equipping armor gives bonuses to AC. Again, wearing any sort of armor negates the use of ones Unarmored Defense.

Shields, ironically, do not provide AC. Instead, they provide temporary HP equal to double ones Strength score.

Armor Types and AC
Consulting this table, you can determine what sort of AC is gained by wearing an item. Be aware that once you add up all of your scores, you must round down to the nearest whole number to receive your AC.

Armor Pieces and Costs
This table states the relative price of the armor. Substituting leather for dragonhide, adamantine for steel, etc.will raise the cost. All prices are in gp.

Armor Pieces and Weight
This table states the weight of the armor for a medium set.