Goblin

Description

Bugbear Culture
Use Sumerian names.
 * Common Names (Male):
 * Common Names (Female):

Goblin Culture
Use Sumerian, Akkadian, or Babylonian names.
 * Common Names (Male):
 * Common Names (Female):

Hobgoblin Culture
Use Akkadian names.
 * Common Names (Male):
 * Common Names (Female):

Goblin Traits

 * Ability Score Increase: Your Constitution score increases by 1.
 * Size: Medium.
 * Speed: 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


 * Fury: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.


 * Languages: You can speak, read, and write Common and Goblin.

Bugbear Traits

 * Ability Score Increase: Your Strength score increases by 2.
 * Powerful Build: You count as one size larger when determining your carrying capacity, stamina, and the weight you can push, drag, or lift.
 * Surprise Attack: If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Goblin Traits

 * Ability Score Increase: Your Dexterity score increases by 2.
 * Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
 * Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Hobgoblin Traits

 * Ability Score Increase: Your Intelligence score increases by 2.
 * Saving Face: If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.


 * Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.