Elf

The Elves are a shattered people. Nearly immortal by human standards, they were once the heirs to an unstoppable empire, until the reign of The Staffbreaker broke the elves and scattered them across the continent of Alysia. Desperate to find meaning after their vast magical and temporal powers waned, the Elves scattered throughout their former territories in search of greater meaning.

Dark Elf Culture
The Dark Elves emigrated north to Caelonia, seeking refuge after The Fall. Enslaved by the Mountain Dwarves, they have a rich and unique oral tradition. There is a common trend to despise Dwarves (for good reason), and also Everenti, or blood-traitors, those who have betrayed their brethren by appeasing their captors- siring children by them, even. Any break from tradition is seen as heresy by the unofficial leaders of the Dark Elves of Caelion, the Tribunal, a quasi-religious court that enforces strict segregation between Everenti and purebloods while also maintaining the peace between slave and captors.

Use Latin names.
 * Common Names (Male): Aelianus, Aetus, Albinus, Caius, Claudius, Drusus, Egnatius, Fabius, Festus
 * Common Names (Female): Agrippa, Antonia, Caelia, Camilla, Decima, Domitilla, Faustina, Horatia, Lucia

Frost Elf Culture
The Frost Elves fled from Sovenia after the emergence of Artkin Arnaldsson, the progenitor of the current Human royal family, to Esivantaka. They are the oldest extant elf race and ones that, like the High Elves, haven't changed due to their environment. They are most affluent with frost magic, culturally drawn to enchantments and martial weapons. As they have been the subject of cultural genocide, similarly to Dark and Swamp elves, they hate their ancestral oppressors: humans. They keep to themselves, with minimal trade with the Giantfolk and Dwarves.

Use Etruscan names.
 * Common Names (Male)
 * Common Names (Female):

High Elf Culture
The High Elves settled in pockets around the rivers and streams of their former kingdoms. A proud people, the High Elves consider themselves to be the heirs of the Elvish Empire, yet a growing realization- or resignation, to the fact that such an empire cannot exist as it was set in among the population. Found in the Kingdom of Sovenia, as well as Northern Lomland to the south, the High Elves have by and large integrated with the Halfling and Human hegemony, trading in their traditional crafts of weaving, enchanting, and winemaking. Few noble families remain, and most High Elves are at peace with their lot in life, taking careers and wives that their ancestors would roll in their graves over.

Use Late Roman names.
 * Common Names (Male): Adeodatus, Amaeus, Beatus, Benedictus, Caietanus, Iacomus, Laurus, Leo, Natalius
 * Common Names (Female): Bibiana, Candida, Constantia, Cyriaca, Desideria, Florentia, Olivia, Pia, Romana

Swamp Elf Culture
Swamp Elves are the rare few Dark Elves who fled north to the Mire. They share their subterranean cousins dislike of the dwarves of Caelion, yet have grown fond of their human saviors and adapted to their ways. They flout the Dark Elves' Tribunal, but have nevertheless proven themselves as symbiotic and adapted to the land as their Wood Elf cousins.

Use Lombard names.
 * Common Names (Male)
 * Common Names (Female):

Water Elf Culture
Water Elves fled to warmer waters after The Fall, literally. They pleaded with the gods of the ocean for refuge, and were granted it. They are zealous protectors of the oceans and have otherwise kept most of the High Elves' traditions. They now live on the shores of southern Sovenia, of Lomland, and most frequently of Draaka. They loathe and fear the Wood Elves.

Use Spanish names
 * Common Names (Male):
 * Common Names (Female):

Wood Elf Culture
Centered only in the Sylvan Wood, the Wood Elves are yet the most traditional and wild sorts of Elves that there are. Ruled by the mysterious Keeper, the Wood Elves were the least affected by the fall and have made themselves nigh unconquerable. Isolationist to a fault, the Wood Elves nonetheless trade with some woodsmen and Hill Dwarves. They keep their Keeper a secret to the grave, however, and will kill any outsider who has not been given permission to traverse in their wood.

Use Corsican names.
 * Common Names (Male): Andria, Cymbeline, Enobarbus, Frantziscu, Guianne, Ignatziu, Pedru, Trinculo. Vissente
 * Common Names (Female): Aida, Armide, Anghela, Caderina, Enid, Guianna, Guiomar, Hermia, Maria

Elf Traits

 * Ability Score Increase: Your Dexterity score increases by 2.
 * Size: Medium.
 * Speed: 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 * Elvish Longevity: May choose an additional tool, language, weapon, armor, or skill proficiency of their choice.
 * Keen Senses: You gain the first level of Perception.
 * Languages: You can speak, read, and write Common and Elvish.

Dark Elves

 * Ability Score Increase: Your Intelligence score increases by 1.
 * Superior Darkvision. Your darkvision has a range of 120 feet.

Frost Elves

 * Ability Score Increase: You may increase one score other than Dexterity by 1.
 * Iceblood. You have resistance to cold damage.

High Elves

 * Ability Score Increase: Your Charisma score increases by 1.
 * Children of the Gods. You may learn one Cantrip of your choice from any spell list. Charisma is your spellcasting ability.

Swamp Elves

 * Ability Score Increase: Your Wisdom score increases by 1.
 * Resistance of the Wetlands. You have advantage on saving throws against diseases.

Water Elves

 * Ability Score Increase: You may increase one score other than Dexterity by 1.
 * Aquatic Adaptation. You have a swimming speed equal to your walking speed and may breathe in water.

Wood Elves

 * Ability Score Increase: Your Wisdom score increases by 1.
 * Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.