Gnome

Considered by many to be the descendants of some unholy dwarf-elf communion, the gnomes maintain that they are indeed a separate race from either and the Halflings, thank you very much. Gnomes have never had a state of their own, and live in harmony with their Halfling neighbors in Lomland. Highly eccentric by Halfling standards, they nonetheless enjoy the nigh-Dwarvish industrialism that churns out clocks and mills and all the things that keep the peaceful pastorialism of Halfling society humming. Deeply concerned with their self identity and the importance of knowledge above all else, gnomes are indeed a unique race.

Gnomish Culture
Gnomes are a mysterious bunch, not in their ways but in their origins. Nonetheless, they are most similar in culture to Halflings and Dwarves. They prize themselves on their artisanal grasp of mechanics while preferring to remain inside their ever growing communties rather than going on any damned adventure. They are structured in large family clans based on occupation, with each gnomish village having almost everything a Gnome would need to survive and to be happy. The Gnomes have taken up the habit of smoking the Halfling's Leaf, common in the region of Lomland.
 * Common Names (Male): Aike, Aldert, Dieuwert, Heike, Joris, Lubbert, Pitter, Siemen, Tjeerd
 * Common Names (Female): Antje, Fenna, Imke, Ime, Jeltje, Lys, Marja, Minke, Nienke

Gnome Traits

 * Ability Score Increase: Your Intelligence score increases by 2, and one score of your choice increases by +1.
 * Size: Small
 * Speed: 25 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


 * Gnome Cunning: You have advantage on all saving throws against magic.
 * Gnome Adaptation: You may choose to have either the Halfling's Halfling Nimbleness or the Elf's Elvish Longevity.
 * Languages: You can speak, read, and write Common and Gnomish.